

*Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game *2nd island unlocked at start (tested, works) *All skills unlocked at start (Note: You still have to earn them, they’re just unlocked) *All crafting recipes unlocked at start (note: except “cheating” ones) *Attachments mod with max attachment slots opened up Animal Hunt and Wanted Dead quests available regardless of option chosen. All outposts that are not unlocked as safehouses will reset to hostile strongholds once you exit the game. It makes it so that you get a choice whether to take control of a safehouse or leave it be for pirates to take over. *All weapons unlocked at start but you have to pay for them (note: towers will still give pop-ups saying you unlocked free weapons but you haven’t)
